Rainbow Six Mobile beta first impressions: a lot of room for improvement

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Ubisoft is now offering early access to the Rainbow Six Mobile beta on Android and iOS. The highly anticipated game aims to capture the competitive gameplay experience of Rainbow Six Siege on mobile devices. Since Rainbow Six Mobile is in beta, many of the features it offers are subject to change in the final build. Aside from the obvious glitches and lack of game modes in the beta, Ubisoft needs to rethink how Rainbow Six Mobile competes with other mobile shooters on the market. While games like Apex Legends Mobile, BGMI and Call of Duty Mobile have carved a niche for themselves and attracted the right player base, Rainbow Six Mobile lacks a distinct flavor to differentiate itself from the competition.

Shooting experience

Rainbow Six Mobile

Rainbow Six Mobile’s gunplay is fluid and intuitive. Killing enemies feels very satisfying, and you can shoot through some walls and objects, similar to Rainbow Six Siege. Operator abilities and traps add another layer to the overall shooting experience, making each match more competitive. Just in terms of gunplay, shooting in Rainbow Six Mobile is just as good as Apex Legends Mobile.

Control layout and graphics settings

The touch control layout can feel a bit confusing at times. The number of on-screen buttons is overwhelming at first, which gets better as you get used to all the controls. Most of these limitations are due to the nature of touch controls, which explains why it’s so much better to use a controller. That being said, Rainbow Six Mobile lets you customize the layout by changing the placement, opacity, and size of the buttons. However, there are no options to customize the quality of graphics or frame rate. Other popular mobile shooters allow you to adjust these options to optimize your gameplay experience based on your device. Let’s hope Ubisoft adds graphics and frame rate settings in the final build.

Limited modes and maps

Rainbow Six Mobile playlist is currently very limited. Popular mobile shooters like Call of Duty Mobile, Free Fire Max and Apex Legends Mobile have many game modes on different maps. Banned shooters like BGMI also have a huge player base due to the many game modes and maps. Since this is a beta build of Rainbow Six Mobile, Ubisoft is only testing a few game modes and maps with players. It remains to be seen how many mods and maps will be in the final build of the game.

Quite a few glitches

The Rainbow Six Mobile beta has a few minor glitches that won’t bug you too much while playing. You can see T-posing characters in play off the round cam and unseen characters in death cams. The most annoying glitch in the game is the audio switching from the Bluetooth earbuds to the phone speaker when the operator selection screen pops up. It’s unclear if the same problem persists with wired earphones, but it shouldn’t either. This also seems to be another bug in the Rainbow Six Mobile beta that will be fixed in the final release.

What can be improved?

So far, Rainbow Six Mobile feels like a mobile port of Rainbow Six Siege, lacking a lot of special features for mobile players. Games like Call of Duty Mobile and Apex Legends Mobile capture the core gameplay experience of their PC and console counterparts while adding some unique elements for mobile players. Apart from these, the number of operators is very less compared to Rainbow Six Siege and unlocking operators in Rainbow Six Mobile feels like a very boring grind. While Rainbow Six Mobile’s gunplay is pretty awesome, a lot of other aspects feel worse. The final build of Rainbow Six Mobile will contain more game modes and maps and will be better optimized compared to the current beta version. However, it is unclear how the game will offer something unique to mobile players other than the usual Rainbow Six Siege mobile port.

Post Rainbow Six Mobile Beta First Impressions: Lots of room for improvement appeared first 91mobiles.com.



Source by 91 Mobiles

Written By Sabhitech

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